Google Takes on Apple’s ARKit with ARCore

Google on Tuesday announced ARCore, a new software framework bringing augmented reality capabilities to existing and future Android phones. It bears lots of similarities to Apple’s own ARKit framework, which was introduced back in June at WWDC 2017 as part of iOS 11.

Similar to Apple’s ARKit, ARCore will work on existing Android devices and will not require any advanced sensors or cameras to work properly. Initially, ARCore will be compatible with the Google Pixel, Pixel XL, and the Samsung Galaxy S8. Support for more devices from other OEMs is currently in the works and should be available soon.
We’ve been developing the fundamental technologies that power mobile AR over the last three years with Tango, and ARCore is built on that work. But, it works without any additional hardware, which means it can scale across the Android ecosystem.
ARCore apps and games will make use of a phone’s camera to determine the environment around them, their position, movement etc. ARCore works with Java/OpenGL, Unity and Unreal and features motion tracking, environmental understanding, and light estimation. So, when the first ARCore apps drop for Android, they are going to be based around these three aspects.

 


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